Manager systems for Unity3d, a new approach (OBSOLETE)
Tutorial on how to create manager systems for Unity3d
Tutorial on how to create manager systems for Unity3d
Some time ago I found this amazing video on game mechanics design by Will Wright, creator of The Sims franchise, SimCity and Spore, talks about game design principles. I like this because it really gave a lot of perspective in my game design experience. I like the way he connects the concepts …
This is a simple component class that I created to help you play sounds in Unity3d.
This is an post I made some time ago on my personal blog, and I wanted to share it here: Are you …
Last year I had the pleasure of working on Oken, a game that was supposed to released this January. It is a …
Last month Walter Rottenberry came to Guadalajara to teach us about the very basics of game development. As usual, let me share …
Release of the TransformUtilities tools for Unity3d.
Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing …
The coroutine system in Unity3d hides a great power. Are you up to the task of discovering it?
Last month I had the pleasure of finding a new friend in the gamedev community: Ian Masters, a senior game programmer at Sidhe …